AI Insights · Timothy · October 2024
Top 5 Celebrity Games in UAE Q3 2024: Performance Overview on Unified Platform
Explore the performance trends of the top 5 celebrity games in the UAE during Q3 2024, highlighting weekly downloads, revenue, and active users.
In the third quarter of 2024, the top celebrity games in the United Arab Emirates on a unified platform showcased varied performance trends. Here's a closer look at their weekly downloads, revenue, and active user metrics, based on data from Sensor Tower.
Lamar - Idle Vlogger from CrazyLabs LTD had a notable rise in weekly downloads, peaking at around 780 in early August. However, weekly revenue showed a declining trend, starting at $341 in mid-July and tapering off to negligible figures by the end of September. Active users fluctuated, initially increasing from 1.1K to 1.6K by early August and then gradually declining to approximately 1.1K by the end of the quarter.
The President, also by CrazyLabs LTD, maintained a consistent level of active users, averaging around 3K throughout the quarter. Weekly downloads experienced a peak of 563 in late July before declining to 150 in early September, with a slight recovery to 329 by the end of the quarter. Revenue data was not available for this period.
Vlogger Go Viral: Tuber Life by Tapps Games showed a steady decline in weekly downloads, from 224 at the start of July to 64 by mid-September, with a slight rebound to 123 at the quarter's close. Revenue remained minimal, with occasional spikes, such as $29 in late July. Active users decreased from 587 in early July to 400 by the end of September.
SUPERSTAR SMTOWN by Dalcomsoft, Inc. experienced a consistent decline in weekly downloads, dropping from 116 in early July to just 7 by the end of September. Despite this, weekly revenue showed some peaks, notably reaching $193 in mid-August. Active users also saw a downward trend from 281 at the start of the quarter to 184 by the end.
Finally, Idle Streamer - Tuber game by Wazzapps global limited had sporadic download numbers, with a high of 95 in mid-July and a low of 8 in early August. Active users varied similarly, starting at 202 and ending at 104. Revenue data for this game was not reported during this period.
For more detailed insights and analysis, visit Sensor Tower.